This is the original tetralogy that started it all. Enjoy the classic and original dungeon core series written by one who dared to dream to write for the first time.
Death came on swift wings. A soul, blessed by a goddess, falls to the land and enters his new life. He clings to a single memory, the defining moment of his previous life. Now, he learns how to succeed in his new life, as a new dungeon heart. To become the best dungeon he can be, he partners with the one existence all dungeons need: his bonded Dungeon Pixie.
Death came on swift wings. A soul, blessed by a goddess, falls to the land and enters his new life. He clings to a single memory, the defining moment of his previous life. Now, he learns how to succeed in his new life, as a new dungeon heart. To become the best dungeon he can be, he partners with the one existence all dungeons need: his bonded Dungeon Pixie.
In the aftermath of the demonic invasion, everyone is left to recover. Claire is worries about Doc's unending sleep. Fiora and her adventurers have split up, and the royal family mourns the loss of the Prince and Princess.
Meanwhile, people are baying for blood as news spread, and the church comes in to eliminate any demonic forces remaining. Tensions rise as the clergy begin their own agenda with the dungeon. Through it all, a town comes together with a unique bond to Doc.
The uneasy peace won't last long however, because in this world of adventure, trouble comes in all shapes and sizes.
The dungeon adventures continue with Doc, Claire, and company. With the win over the Tomb of the Forgotten King, they are as strong and curious as ever. While the town recovers from the attack, Doc settles in with his new powers and improves hi dungeon to new levels. New slime evolutions, traps, and floors incoming!
Meanwhile, something is rising in the dark in Duren. To counter this, Prince James take the center stage and decides to have his coronation ceremony in the dungeon town. However, even he can't imagine the plans in motion that will soon engulf his city and country.
With all this happening, the mysterious cocoon in the dungeon has begun to hatch...
It's the final battle.
The Empire's plans have come to fruition. Duran has fallen, and with it the other city-states of Nehatra. Only the dungeon town remains safe, but for how long? While the leadership struggle to deal with the crisis, the dungeon dwellers watch on. As Doc continues to unlock new slime evolutions, Rowen deepens his bond with Milly, and the two experience much together. When the final attack begins, will Rowen and Doc stand with the townspeople? Why has Doc been framed for murder? Who is the traitor lurking in the shadows?
Everything comes together in this final, epic tale of dungeon glory. The chronicles end here, but the war, and the dungeon, have only just begun.
The world of Palos is a world of magic, martial prowess, adventure, and death. It is an old world that has seen the rise of many a civilization under the watchful eyes of the gods and goddesses both within the three heavens and the nine hells. Many species of sentient creatures have both sprung into existence and faded to extinction over the years, but none rival the most unique lifeform on Palos; The Dungeon.
A dungeon is the limit between life and death, the line that separates illusion from reality, the tipping point between sentient and insentient life. These magnificent living labyrinths have existed for untold millennia, serving as the source of magical materials and as a grave for the foolishly courageous. Many stories have begun with a dungeon, or ended with a dungeon, but very few have ever bothered to ask: What did the dungeon think?
As a crisis looms over Palos, a choice is made to balance that which has been imbalanced. A champion is needed to combat that which threatens good and evil, and so a most precious gift is granted upon a newborn dungeon yet to open its eyes to the world. What path will this dungeon take? And can one so small and tied to death truly be the source of salvation?
The Slime Dungeon
The Dungeon's Burden
The Dungeon's Town
Forest of Madness
Same team, new place, new adventures In a forest wilderness, a dungeon reappears after surviving a nation ending war. The magical shock has devastated both the dungeon and its occupants, in more ways than one. Doc find himself alone in this new place, surrounded with unknown dangers. Claire, Doc’s partner and guide, finds herself at facing the nightmares she wrought using Doc; having freed herself from her mother’s control. The pressure mounts on both as the damage is made clear. Even then, the wilderness surrounding them is filled with all manner of danger and traps, everything ruled by the law of the strong. How can a wounded family face such a threat as what has been disturbed? And will they be ready to defend the dungeon core from those who covet its power? The best-selling series that started it all brings to you a new series where it’s all dungeon, all day.
The Dungeon's Child
Inner War
In the aftermath of the battle, lives were lost and the family was divided. But still the dungeon must go on. Within the verdant green of the slime forests, new slimes are born and new evolutions are found. Doc watches on as his slimes take on new life and form the budding beginnings of tribal life, complete with leaders, goals, and increasing rivalries. The martial grey slimes, the productive herb slimes, the swarming bug slimes, and the elusive mimic slimes all seek to stake their claim, even as the lieutenants work to strengthen their abilities as true bosses. Still, the growth of Doc does not go unnoticed, and a new threat has appeared once more. But, what is it truly hiding?
The bio dungeon trilogy
Marstin Hardgrove was orphaned at a young age, forced to live on the streets, and needed to turn to thievery to survive. When a special job assigned to him by the Thieves’ Guild went awry, the guild leadership punished him with a beating, compelled him to eat dirt and rocks to soothe his hunger, and left him to die in an abandoned mine. Unbeknownst to the young thief, when he was forced to eat that handful of dirt and rocks…he also ended up swallowing a tiny dungeon crystal.
Thrown into a highly unusual world filled with cells, bacteria, and other dangerous pathogens, the tiny dungeon crystal is, at first, confused by his surroundings. After seeing how the different complex systems of the body work together, the crystal is quickly fascinated; it isn’t long before he decides that, instead of trying to escape, he wants the body for himself. He wants to possess the living being for his own use as a crystal, wholly unlike anything the world has ever seen before.
To get to that point, however, the fledgling dungeon crystal has to learn how to survive against the different enemies trying to destroy him. Not only will he have to defeat the hostile pathogens standing in the way of his complete domination; but also, as a foreign invader to the body, himself, Marstin’s natural immune system sees the crystal as a threat. The only way to survive is to create his own immune cell defenders, and to place traps to prevent anything from reaching his dungeon crystal. In short: He has to turn the body into a dungeon.
But will his new Bio Dungeon be enough to keep him – and the body he wants to possess – alive?
Contains LitRPG/GameLit elements, such as character progression, statistics, and resource management. Also contains an in-depth, science-based portrayal of how the immune system responds to foreign pathogens via different white blood cells and other microscopic protectors. No harems, sexual content, or foul language
After a hard-fought battle in the heart, Progen has defeated the agents of the entity that wants to destroy the body he is determined to control. It was a temporary defeat, however, as the entity retreated up into the body’s brain, safely entrenched behind the blood-brain barrier that is preventing the dungeon crystal from accessing the coveted home base of the central nervous system. As he further establishes his control over the different systems that he can access, a grievous wound to the body creates a problem that could spell the end of his objective.
With the Thieves’ Guild basically destroyed by the Adventurer’s Guild in Graniton, thanks to help from the thief-turned-adventurer, Marstin Hardgrove, his prospects were only looking up. Having established himself as a trustworthy addition to the Guild, it didn’t take long before he was asked to join numerous adventuring teams as they tackled different quests. However, a disturbing discovery towards the north, where the tribes cultivate their Ice Caribou, will lead to a situation where Marstin’s friends are treated with suspicion back home. Worse than that, the old prejudices against thieves and former thieves come back to haunt him.
With hidden enemies preying on them from the shadows of anonymity, will Progen and Marstin be able to stop these vicious parasites from snatching away the lives they are striving towards?
Contains LitRPG/GameLit elements, such as character progression, statistics, and resource management. Also contains an in-depth, science-based portrayal of how the immune system responds to foreign pathogens via different white blood cells and other microscopic protectors. No harems, sexual content, or foul language.
Death came on swift wings. A soul, blessed by a goddess, falls to the land and enters his new life. He clings to a single memory, the defining moment of his previous life. Now, he learns how to succeed in his new life, as a new dungeon heart. To become the best dungeon he can be, he partners with the one existence all dungeons need: his bonded Dungeon Pixie.
Welcome to the Slime Dungeon Universe, as presented by an eccentric old man. Within you will find the complete modern history of the Slime Dungeon universe as well as the rules, monsters, and people that rule this world.- What is a soul?- What is mana?- What kinds of monsters exist?- How do dungeons work?- And more! Including light commentary from the dungeon pixie herself.
(COMING Soon)
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Milly's gone through a lot ever since she became the Chosen of Temtra, Goddess of Desire. It's been her against the world as her people suffer as refugees in a foreign nation. She's had to lie, steal, kill, and work for others to survive, and she's made quite the notorious name for herself. Just another day in the life of a Chosen.
(COMING SOON...)
Everlife, a collaboration between human and AI after years of warfare. A promising new land where players can interact and live lives free of the outside influence. With a click of a button, you'll find yourself in a world in infinite possibilities from being a beggar to a king depending on how your play.
Plat, a young boy of mediocre talent joins the game as well, innocently thinking he too can be free of the pressures and struggles of his life. He and friends embark on this journey together, not knowing that Everlife is closer to the real world than they know. And, that hatred transcends both time and space.
Everlife, a collaboration between human and AI after years of warfare. A promising new land where players can interact and live lives free of the outside influence. With a click of a button, you'll find yourself in a world in infinite possibilities from being a beggar to a king depending on how your play.
Plat, a young boy of mediocre talent joins the game as well, innocently thinking he too can be free of the pressures and struggles of his life. He and friends embark on this journey together, not knowing that Everlife is closer to the real world than they know. And, that hatred transcends both time and space.
This is an anthology collection of Dungeon Core stories created by authors both old and new
This an anthology collection of Dungeon Core stories created by authors both new and old. It is in the dungeons where adventures begin and end. Where brave adventurers, orphaned children with grudges, shady protagonists, and fools dive into seeking power, wealth, and sating their blood thirst. Dungeons come in many shapes and sizes, with each holding their own adventure within and stories of past glories. Here, some of the stories can be found, taken from the deep, dark depths of imagination and horror found within us all.
Welcome, to the dungeon. Good luck escaping.
It is in the dungeons where adventures begin and end. Where brave adventurers, orphaned children with grudges, shady protagonists, and fools dive into seeking power, wealth, and sating their blood thirst. Dungeons come in many shapes and sizes, with each holding their own adventure within and stories of past glories. Here, some of the stories can be found, taken from the deep, dark depths of imagination and horror found within us all.
Welcome, to the dungeon. Good luck escaping. You will find both new and continuing stories here.
It is in the dungeons where adventures begin and end. Where brave adventurers, orphaned children with grudges, shady protagonists, and fools dive into seeking power, wealth, and sating their blood thirst. Dungeons come in many shapes and sizes, with each holding their own adventure within and stories of past glories. Here, some of the stories can be found, taken from the deep, dark depths of imagination and horror found within us all.
Welcome, to the dungeon. Good luck escaping. This an anthology collection of Dungeon Core stories created by authors both new and old. You will find both new and continuing stories here.
This an anthology collection of Dungeon Core stories created by authors both new and old. It is in the dungeons where adventures begin and end. Where brave adventurers, orphaned children with grudges, shady protagonists, and fools dive into seeking power, wealth, and sating their blood thirst. Dungeons come in many shapes and sizes, with each holding their own adventure within and stories of past glories. Here, some of the stories can be found, taken from the deep, dark depths of imagination and horror found within us all.
Welcome, to the dungeon. Good luck escaping.
It is in the dungeons where adventures begin and end. Where brave adventurers, orphaned children with grudges, shady protagonists, and fools dive into seeking power, wealth, and sating their blood thirst. Dungeons come in many shapes and sizes, with each holding their own adventure within and stories of past glories. Here, some of the stories can be found, taken from the deep, dark depths of imagination and horror found within us all.
Welcome, to the dungeon. Good luck escaping. You will find both new and continuing stories here.