Dungeon core is a subgenre of fantasy, sci-fi, Gamelit/LitRPG that is based
around the main character or secondary protagonist taking the physical form of
a ‘dungeon’. The modern-day use of dungeon refers back both to legends of
monsters and treasure to be found in the dark places of the world, such as the
labyrinth of Crete in Greek mythology, and to the more modern video game
definition of places where monsters are to be hunted to reach a final goal at
the end.
In dungeon core
stories, the ‘dungeon’ is alive and capable of both reacting to and preparing for
the arrival of outsiders to their dungeon. How the dungeon chooses to treat
these outsiders is up to the dungeon themselves and the story’s context, and there is no limit to
the design, layout, goal, or function of the dungeon.
The core elements
of dungeon core are: singular physical place with sentient ability, a partner of some kind,
the ability to create/wield monsters and/or traps, and the presence of some
kind of ‘treasure’ within the dungeon. The word treasure is used loosely
depending on the nature of the dungeon, from literal gold and jewels to more
abstract things such as knowledge and friendship.
An important part of the dungeon core genre is
the partner, the individual who can connect to the dungeon in a way no one else
can. The original partner is the dungeon pixie, a race created by Jeffrey
“Falcon” Logue to serve as such. Others have used things such as fairies,
wisps, A.I.’s, a human, a pet creature, a sentient plant, etc. The partner’s
purpose is to allow the dungeon the ability to converse with another to
continue the story without resorting to heavy doses of monologue.